Archive

August 30, 2018
I was interviewed by Ken Gagne of the Polygamer Podcast about my work! You can hear the whole show here. It's an interview-format show about highlighting diverse voices in gaming. I was honoured to be asked!
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August 30, 2018
I kept busy in August with some new pieces and a few secret pieces I can't share quite yet. I finished my last print for this year's convention season, of D.Va from Overwatch. Last year, I wished I had a bit more variety in my print lineup, so I'm glad to be heading into this season with a more varied selection. I also worked on a few Warframe fanart pieces just for fun. I'm looking forward to hopefully seeing my pieces on the weekly Primetime Twitch stream! My main piece I'm working on right now is for a zine project, the Release! CLAMP fanzine by Blue Bee Zines. One of my goals for this year was to participate in a zine, since the Warcraft one I did last year was such a rewarding experience. I consistently applied for projects I was interested in, until I was accepted to ...
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July 30, 2018
This month I focused on broadening out my portfolio with some landscapes. I was lucky enough to get a week off work to focus on that, and I finished two paintings (top left)! I really enjoyed the process and I'll probably end up making more in the future. I'll also be putting more effort into backgrounds on my portraits where it makes sense. I also took part in a few more art trends, including Faebelina's moonstones on Twitter, and the new She-Ra. The moonstone was a challenge to come up with a necklace design that your night elf from Warcraft would wear, and I designed a simple setting that would feel good in your hands. She-Ra's new design was so cool, I just had to draw her. I experimented with an inked style and it was fairly fast, but I still don't prefer working with ...
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June 30, 2018
June was a busy month, but a good one. I finished my art print of Pink Mercy, which will be sold at London Comic Con and Forest City Comicon with profits donated to the London Regional Cancer Program. I feel really good about using my art to help support cancer research and treatment on a local level. I participated in a couple of fun community art challenges this month too, first with a ballgown design for Faebelina's Warcraft Ball, and then with an entry for #Pridecraft. Queer representation in media is an important cause for me, and it was a fun piece to do. I created an illustration/package design for a friend's tabletop game as well this month, which I will be able to reveal in July. I'm not in a place were I can take on regular commission work, but it's nice to have ...
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June 28, 2018
My workplace, Big Viking Games, hosted a 2-day game jam this month. I worked on a team of 3 to create "The Shifting Sands of Prion III." I'm happy to announce that my team won the award for Best Visuals!  We made a relaxing exploration game about zooming around an alien world and encountering interesting objects in the environment. Our goal was to create a soothing experience that anyone can play. Programming by Nathan Lutz, art by ...
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June 18, 2018
One thing I have tried to do consistently is make my process and tools available for other artists to learn. I'd much rather help other people than keep my process to myself! These are the 4 brushes I've been using consistently in my work lately. All of these brushes are free with Photoshop Creative Cloud. They're all here, and contained within the Megapack!
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May 30, 2018
This month I feel like I hit my groove again. I'm proud of all I accomplished! I continued practicing with some quick anatomy studies from reference. I'd like to continue doing that going forward, it doesn't take a lot of time and it helps me level up quicker. I got a couple pieces for Mermay done, I did a dress design for the Met Gala "metsona" meme, and I finally finished the Alexstrasza print idea I have been wanting to do since January. My new Alexstrasza piece is probably my strongest work yet, or at least tied with Alleria. Alexstrasza was much faster for a couple reasons. I have figured out the mixer brushes in Photoshop, allowing me to get smooth colour transitions way easier. This makes things like rendering skin simpler and has a more pleasing result. I also have ...
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May 27, 2018
Excited to announce I will be selling my art at two events this year! In addition to my prints, books, buttons, and stickers from last year, I'll have tons of new print designs, as well as some of my original ink drawings! Forest City Comicon - September 22, London Convention Centre London Comic Con - October 26-28, Metroland Media Agriplex, Western Fair District
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April 30, 2018
Here's what I got up to in April! My creative energy is starting to return little by little. I finally finished the Sailor Neptune and Uranus piece I started in January, and I got a few other things done besides. I'm going to keep moving forward and try to accept that I will have days where I can't summon any art energy, and it's ok to rest. I've applied for London Comic Con and Forest City Comic Con this year, and I'm looking forward to making lots of art to sell! Up next on my list are a few quick pieces for MerMay, Witcher pieces, and more Warcraft art!
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April 01, 2018
I've been slowly getting back into doing personal work, but I'm not forcing myself before I'm ready. I spend 8 hours a day at work making art, so it's been difficult to summon the energy to work on my own projects on top of that. People process grief differently, and I respect people who use their art as a creative outlet when they are struggling, but I find I can't work when I'm not doing well. When I force myself, I often don't like the results! When I have good days, I work, and when I don't, I rest and try not to feel guilty. I've got a few works in progress right now that I set aside after my mother in law passed away, and I'm trying to finish those without stressing about it if I don't feel like it. I was inspired to paint Ysera and Utena this month, so I did! The ...
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