Blog

April 01, 2017
Another month over, and I have lots of art to show for it! It's been really gratifying spending more time working on personal art. My favourite thing from March has to be my Brightwing fairy, I loved the colours and the design is something I would love to cosplay one day! It was also a hard month for me to keep up with making art in the evenings and weekends, as I was sick a lot and many nights I just went straight to bed after work. I'm proud that I kept going and I'm looking forward to feeling better and spending more time painting! I also got new Photoshop brushes at work and I've been spending a few lunch hours every week doing short 30 minute paintings. I can't wait to see how much I improve working in this format!
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February 28, 2017
So far my new year's resolution -- to continue to make personal art -- is going great! I've been tracking my work and making sure to keep a good pace of about 1-2 new paintings per week, but not stressing if I take an evening off or I get too busy on the weekends. In February, I completed 4 large paintings, 1 smaller character painting that I haven't released yet, and 1 concept sketch for a commission landscape. I also designed a baby shower invite. All that is of course on top of my day job art.  In February I completed a sizeable chunk of concept art for an unreleased project, and 120 vector game assets, some of which were animated. Pretty good for the shortest month of the year :)
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February 05, 2017
Last year, my new year's resolution was to draw every day. It turned out to be harder than I thought! I made it a few months in before I had a day where I was busy and forgot, and I felt too discouraged after that to continue pushing for every day. This year my goal is to draw where I can, and forgive myself for the days I can't. So far it's going well, and I can already see improvements to my work! It's also been helpful keeping monthly folders for my art, so I can easily track how much I am making. At this point I want to at least put out a new, polished piece once per week. I'll also be doing a lot of fan art. I can get too focused on making sure my work is portfolio-ready, but I think it's more important to draw what I like, because the most important thing is simply to ...
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January 30, 2017
I came up with the idea for this painting while I was watching the coverage of the Women's March. I had a vision of a woman embracing the earth gently, protecting it from harm. I wasn't able to make it to a protest but I was following along closely with everyone who was. It's been a rough couple of months for a lot of people, and the political situation seems to get worse every single day. It's been encouraging seeing so many people in my life stand up for what they believe in without fear. Just a few years ago I would have been afraid to speak out about feminist issues on social media, for all sorts of reasons. What if people didn't like me anymore? What if they felt threatened by what I had to say, and came after me? Now I feel like these issues are too important to be silent ...
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December 31, 2016
It's New Years Eve and I'm happy to be spending it at home, relaxing with my family. In many ways it was a terrible year, but there were good things, too. I was fortunate to be able to attend GDC this year, and I made some strides forward in my art! My main accomplishment was in learning how to animate game assets in Flash, a goal I have had for a long time. I was hired initially as an illustrator, and when I completed game assets they were handed over to the animator I work with, who would add some movement to the asset and upload it. Being able to handle my own animations has made me more well-rounded, and has also taken some of the burden off the animator. I'm looking forward to learning even more in the new year, especially as we transition the game from Flash to HTML5. ...
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June 04, 2016
From time to time I have the opportunity to work on projects outside of my usual role as a content artist for Fish World. I always jump at the chance to contribute to these projects; because they're outside of my usual workflow I end up learning a lot every time! We have a casino within Fish World that contains slot machines, blackjack, and other games, but a long requested feature has been a roulette game. I contributed the background art for the machine, as well as the wooden roulette wheel. Here's the final art I submitted to our UI artist! Roulettesm This was done all in Photoshop. My very early sketch for the background contained a lot of hastily ...
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June 04, 2016
For International Women's Day this year, my workplace Big Viking Games created this video interviewing several of the awesome women I work with! I was also interviewed and you can see my answers about things like what it's like to work in the game industry as a woman. Honestly, this is a bit of a difficult topic for me. I really want young women looking at games as a potential career to feel empowered to go for their dreams, because I absolutely love working in games and I can't imagine doing anything else! I also totally understand if someone looks at the industry as it is, and decides not to work in games because there are definite hazards to working in this field as a woman. My advice to anyone on the fence about whether to pursue games is to go in with open eyes, and try to ...
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March 22, 2016
I finally ordered new business cards with my updated website on them! Made a new illustration for the card back, something that would suit the colours and theme of my website. Hot tip for designing business cards: gather many examples of cards, and base your design on your favourites. In my case, I had a huge stack of cards from game artists I met at GDC 2015. I like devoting one side of the card entirely to art, since as an artist you can use your card to showcase your work in addition to giving out your personal info!
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January 09, 2016
Happy New Year everyone! I've been inspired to try to draw something, at least a little bit, every day of 2016 as my new year's resolution. So far I've been taking the opportunity to fill up a brand new sketchbook I bought a little while ago. It has been really nice drawing with pencil on paper when I spend most of my time moving anchor points around in my vector illustrations. There's a physical, tactile quality that I miss doing only vector stuff! CX_1J2oUQAE0cdQ.jpg large
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July 26, 2015
I drew the cool, sexy spy Holiday from the iOS game Revolution 60! I originally got this game to support the creator Giant Spacekat, a group of mostly-female game developers. It's important to me to support other women making stuff in the games industry, especially a studio that is just getting started making games. I was so impressed by how ambitious the scope of the game was! Common wisdom is to start small, but Giant Spacekat made a really ambitious first game with fun combat, interesting characters, and a mass effect-like dialogue system with real consequences for your actions. I can't wait to see what Giant Spacekat comes up with next!
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