Blog

June 08, 2017
This post is coming late because I went to Maui for a week at the start of June! This was a pretty busy month for me, but I managed to get some things done I'm proud of. I worked on developing a style for my speed draws that really seems to be working for me. I participated in a social media art event for the first time, creating art for #mermay! It was good publicity and fun to see what other artists did with the theme! I also worked on my artist alley plans for this year! I'll be appearing at Forest City Comicon this fall, and I'm working on my table display, prints, and other goods. I'm excited! I'm also getting better at my social media strategy. I try to plan out my week so I have something to show at least every other weekday, and often I have an art tweet every day! ...
More

April 30, 2017
Another month has gone by and I've made some major steps forward in my art! I've kept it up with the lunchtime speed draws, making sure to draw at least 2 lunches per work week. I don't want to draw every day, since it's important to have down time and time with friends too, but it's been good having something to work on during the day. I also opened an online shop with society6! Click on the "shop" tab at the top for a link to my store. I picked society6 because they take care of manufacturing, shipping, and billing, so I don't have to spend time on those things. I also take less profit than if I ran my own shop, but it's a good trade-off for me. People in my life have been very encouraging of the direction my art is going in, and it seems like every day one of my friends ...
More

April 22, 2017
Now that I've been doing more art for myself, I've been frustrated by how limited the time I have to work on my own stuff really is. I spend my peak creative hours at work, and when I have time in the evenings sometimes I don't have the brain energy to make my best work. I also feel pressure to keep posting my work to social media, and to keep growing my skill, and when I can only finish a new piece once a week or so I get frustrated. What I decided to do is use my lunch hour to experiment with little drawings, and commit to finishing it in the time I have. These drawings were all done in 10-45 minute stretches, and for each I tried to use a different tool, or technique, or just try out something I had been meaning to try. Some of these are more successful than others, but I ...
More

April 01, 2017
Another month over, and I have lots of art to show for it! It's been really gratifying spending more time working on personal art. My favourite thing from March has to be my Brightwing fairy, I loved the colours and the design is something I would love to cosplay one day! It was also a hard month for me to keep up with making art in the evenings and weekends, as I was sick a lot and many nights I just went straight to bed after work. I'm proud that I kept going and I'm looking forward to feeling better and spending more time painting! I also got new Photoshop brushes at work and I've been spending a few lunch hours every week doing short 30 minute paintings. I can't wait to see how much I improve working in this format!
More

February 28, 2017
So far my new year's resolution -- to continue to make personal art -- is going great! I've been tracking my work and making sure to keep a good pace of about 1-2 new paintings per week, but not stressing if I take an evening off or I get too busy on the weekends. In February, I completed 4 large paintings, 1 smaller character painting that I haven't released yet, and 1 concept sketch for a commission landscape. I also designed a baby shower invite. All that is of course on top of my day job art.  In February I completed a sizeable chunk of concept art for an unreleased project, and 120 vector game assets, some of which were animated. Pretty good for the shortest month of the year :)
More

February 05, 2017
Last year, my new year's resolution was to draw every day. It turned out to be harder than I thought! I made it a few months in before I had a day where I was busy and forgot, and I felt too discouraged after that to continue pushing for every day. This year my goal is to draw where I can, and forgive myself for the days I can't. So far it's going well, and I can already see improvements to my work! It's also been helpful keeping monthly folders for my art, so I can easily track how much I am making. At this point I want to at least put out a new, polished piece once per week. I'll also be doing a lot of fan art. I can get too focused on making sure my work is portfolio-ready, but I think it's more important to draw what I like, because the most important thing is simply to ...
More

January 30, 2017
I came up with the idea for this painting while I was watching the coverage of the Women's March. I had a vision of a woman embracing the earth gently, protecting it from harm. I wasn't able to make it to a protest but I was following along closely with everyone who was. It's been a rough couple of months for a lot of people, and the political situation seems to get worse every single day. It's been encouraging seeing so many people in my life stand up for what they believe in without fear. Just a few years ago I would have been afraid to speak out about feminist issues on social media, for all sorts of reasons. What if people didn't like me anymore? What if they felt threatened by what I had to say, and came after me? Now I feel like these issues are too important to be silent ...
More

December 31, 2016
It's New Years Eve and I'm happy to be spending it at home, relaxing with my family. In many ways it was a terrible year, but there were good things, too. I was fortunate to be able to attend GDC this year, and I made some strides forward in my art! My main accomplishment was in learning how to animate game assets in Flash, a goal I have had for a long time. I was hired initially as an illustrator, and when I completed game assets they were handed over to the animator I work with, who would add some movement to the asset and upload it. Being able to handle my own animations has made me more well-rounded, and has also taken some of the burden off the animator. I'm looking forward to learning even more in the new year, especially as we transition the game from Flash to HTML5. ...
More

June 04, 2016
From time to time I have the opportunity to work on projects outside of my usual role as a content artist for Fish World. I always jump at the chance to contribute to these projects; because they're outside of my usual workflow I end up learning a lot every time! We have a casino within Fish World that contains slot machines, blackjack, and other games, but a long requested feature has been a roulette game. I contributed the background art for the machine, as well as the wooden roulette wheel. Here's the final art I submitted to our UI artist! Roulettesm This was done all in Photoshop. My very early sketch for the background contained a lot of hastily ...
More

June 04, 2016
For International Women's Day this year, my workplace Big Viking Games created this video interviewing several of the awesome women I work with! I was also interviewed and you can see my answers about things like what it's like to work in the game industry as a woman. Honestly, this is a bit of a difficult topic for me. I really want young women looking at games as a potential career to feel empowered to go for their dreams, because I absolutely love working in games and I can't imagine doing anything else! I also totally understand if someone looks at the industry as it is, and decides not to work in games because there are definite hazards to working in this field as a woman. My advice to anyone on the fence about whether to pursue games is to go in with open eyes, and try to ...
More